Evolution of social gaming market – next twenty months.

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The social gaming industry has been moving at a speed faster than that of the best car money can possibly buy you. New social games are seeing a growth in subscriptions like never before on any platform, and the number of apps going live on various smartphone marketplaces on a daily basis is simply overwhelming. And most of these apps are games. So how do you reckon the social gaming market is going to shape up in the next 20 months?

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So why did Zynga buy OMGPOP (Draw Something)?

Zynga’s recent acquisition of Draw Something drawing game’s creator OMGPOP, for $180-million in cash and $30-million in employee retention is by far the most expensive acquisition Zynga has made so far. While it may appear that the purchase is driven solely by the number of users Draw Something has been able to acquire in a very short span of time, there is more to it than meets the eye. The important thing to note here is that Zynga has the infrastructural capability to replicate the same product (it does have few similar products already); and allocate enough marketing expenses to acquire users.

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Shah Rukh Khan - the actor, the businessman, the entrepreneur!

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Well, I have never hidden my admiration of the businessman behind the actor SRK, and with his latest movie - Ra.one - he has taken the businessman in him to a whole new level. In a world still pretty much dominated by the analogue norms, where the presence of digital protocols are limited to the launch of website for each of the movies, and some social media promotion, SRK has taken the game up a few notches by the first real integration of the digital space into the movie industry.

SRK's media firm, Red Chillies Entertainment, recently entered into an agreement with Indiagames to roll out a social game - Ra.one | Genesis - to promote the upcoming superhero movie.

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